Earn points by racing to be first to the hole, collect all the coins and crystals, or use your power-ups to ensure that only you make it to the hole to secure your victory at the top of the leaderboard. With the full release of Golfie you can now take to the fairway with your friends in a no holds barred battle for Golfie supremacy. Gain experience during each run to unlock an ever-increasing pool of cards and customisation options, then return to the course with even more ways to play. But be careful: finish over par and you’ll lose some energy – and once it’s totally depleted, the run is over.ĭaily runs, endless modes and seeded runs mean you’ll never run out of holes to play. Set off from the clubhouse in procedurally-generated roguelike single-player, building upon an ever expanding deck of cards to modify your shots and conquer the 18 holes.Ĭard powers can vary from increasing the distance or elevation of a standard shot, through to out-of-this-world abilities and power-ups which can be combined to dazzling effect. Join your friends in the action-packed, chaotic multiplayer mode and pitch your wits, skills and devious use of cards against your opponents. Build unique decks which will unlock incredible new ways to play, giving you the power to pull off some spectacular shots - or die trying. Each run requires strategy, planning, and skill. Golfie is an unforgiving, roguelike, deckbuilding minigolf game. Award a negative score of -25 points, for four equal cards arranged in two columns (for example two columns each containing two sevens.About This Game “Golfie is Slay the Spire meets Golf With Your Friends” - Lewis Brindley, Yogscast. After turning up the three cards, you may rearrange the cards of your layout (without looking at any of the face-down cards) so as to place your face-up cards in any desired positions. A card may be used in more than one pairing (such are the case where you have three 3s in a triangle wherein the 3 in the corner would be paired both horizontally and vertically.) For example: Variant rules under consideration: Pairs of horizontally and vertically adjacent cards are considered to be zeroed out. End of the gameĪt the end of the play, any remaining face-down cards in each player's layout are turned face-up. The remaining single cards are scored as follows:Įach numeral card scores face value (Ace=1, Two=2, etc.)Įach Joker scores -2 points. A card may be used in more than one pairing (such are the case where you have three 3s in a triangle wherein the 3 in the corner would be paired both horizontally and vertically.) For example: Eaxample with the three 3s creating 2 pairs, zeroing them all out. ScoringĪt the end of the play, any remaining face-down cards in each player's layout are turned face-up. Ending the PlayĪfter a player's last face-down card is exposed, each of the other players plays one more turn before the hand is scored. However, if you chose to take the discard, you must use it to replace one of your layout cards - you cannot simply put it back on the discard pile, leaving the situation as it was. NOTE: If you drew the card from the stock and decide that you do not want to use it in your layout, you may simply discard the drawn card face up on the discard pile, and it is then the next player's turn. You place the drawn card face-up in your layout, and discard the card that previously occupied that position, putting it face-up on top of the discard pile. You may choose to replace one of the face-down cards of your layout, but you are not allowed to look at any of your layout cards before deciding which to replace. The drawn card may be used to replace any of the cards in your layout. At your turn you must either draw the top card of the face-down stock, or draw the top discard. The player to the dealer's left begins, and the turn to play passes clockwise. After this, remaining face-down layout cards may not be looked at until they are turned over or discarded during play or are scored at the end of the play. The top card of the stock is turned face up and placed beside the stock to start the discard pile.īefore play begins, each player turns any three of their layout cards face-up. The remaining undealt cards are placed face-down in the center of the table to form a drawing stock. Each player's cards are arranged face down in a three by three square in front of each player like this: The dealer deals nine cards to each player, one at a time. We suspect that another deck may need to be added if there are more than five players. We've played with two, three and four players with three decks. Three standard 52-card decks with Jokers are used. Cards can be removed from the layout if they are one higher or lower than the visible deck card shown at the bottom.
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